Archive for July, 2007

Today on the earnings call Microsoft announced that Zune has achieved our goal of one million units sold in, as well as Microsoft earning over $50 billion in annual revenue. We actually went above and beyond our goal: we sold 1.2 million units.


John in S. Florida points this out, too.

 

Ok, I officially have a new favorite video on Zune-arts, mostly because of this one uses What Made Milwaukee Famous as the soundtrack:



Video: Zune Float Video


In other Zune-arts news, check this interview in Motionographer with 72 and Sunny and Fulltank: talking about the most recent Zune-arts spot. It’s got a few great insights on the acclaimed Zune-arts program.

 

Have you ever dreamed of playing Rock-Paper-Scissor or Tic-Tac-Toe on your Zune? Not me, but the idea is not that stupid at all. Until the Zune community grows much bigger than it is right now (have we reach the 1…

 

¡Buenas! Queria escribir algo en Español para todos los compadres que leen este blog. ¡Gracias por leer Zuneinsider! Me encanta la comunidad que tenemos con Zune, y solamente se mejorara desde ahora.


Y también se que mi Español es péssimo, pero es el “thought that counts,” ¿no?

 

On Saturday, Zuneinsider.com will turn one year old. I started on the Zune marketing team in June of 2006. And I made the first post on Zuneinsider on July 21, 2006, opening with the line, “Hi there, welcome to my very special first blog post. You are special, too.” A little later that day, I made the first official Zune post, and talked about my goal for the blog (italicized):



. . . Today, we’re admitting officially announcing Zune, via an article in Billboard. So what’s Zune? It’s Microsoft’s new, holistic approach to music and entertainment. . . So, in part, that’s where this blog comes in. Sure, I’ll have the official word on Zune, but really, I want to make this blog about music, music culture, videos, cool bands, things like that. Ok, well, here goes. [italics added] 


I get a little teary nostalgic when I look back on the year. It’s been fun to be a part of the Zune community, to listen to your thoughts/ideas, hear your frustrations, and represent the community’s perspective in meetings (whether with the dev team, business development, or marketing). Thanks for making it a fun, challenging, and overall great year.